// [] // independent = // attached = // sfx = // "independents" are not attached/parented to the model's weaponpoint transform, "attached" are. // Shot & Combat effects [ShellCaseTiny] independent = ShellCase 0.4 attached = ShellEjectSmokeSmall 1.0 sfx = ShellEjectLarge 0.5 [ShellCaseSmall] independent = ShellCase 0.7 attached = ShellEjectSmokeSmall 1.0 sfx = ShellEjectLarge 0.5 [ShellCaseLarge] independent = ShellCase 1.0 attached = ShellEjectSmoke 1.0 sfx = ShellEjectLarge 0.7 [BarrelSmoke] attached = ShellEjectSmoke 1.0 [BarrelFlame] attached = BarrelFlame 1.0 [ART_Shell] independent = ArtilleryShell 0.6 sfx = ShellWhizz_[10] 1.0 [ART_Shell_Light] independent = ArtilleryShellLight 0.6 sfx = ShellWhizz_[10] 1.0 [AT_Shell] independent = ATShell 1.0 [HE_Shell] independent = HEShell 1.0 [AT_37mm_01] attached = CannonFlash 0.5 independent = CannonSmokeSmall 1.0 sfx = 37mm_01 0.7 recoil [AT_37mm_02] attached = CannonFlash 0.5 independent = CannonSmokeSmall 1.0 sfx = 37mm_02 0.7 recoil [AT_37mm_03] attached = CannonFlash 0.5 independent = CannonSmokeSmall 1.0 sfx = 37mm_03 0.7 recoil [AT_37mm_04] attached = CannonFlash 0.5 independent = CannonSmokeSmall 1.0 sfx = 37mm_04 0.7 recoil [AT_37mm_05] attached = CannonFlash 0.5 independent = CannonSmokeSmall 1.0 sfx = 37mm_05 0.7 recoil [AT_37mm_06] attached = CannonFlash 0.5 independent = CannonSmokeSmall 1.0 sfx = 37mm_06 0.7 recoil [AT_47mm_01] attached = CannonFlash 0.55 independent = CannonSmokeSmall 1.0 sfx = 47mm_01 0.8 recoil [AT_47mm_02] attached = CannonFlash 0.55 independent = CannonSmokeSmall 1.0 sfx = 47mm_02 0.8 recoil [AT_57mm_01] attached = CannonFlash 0.6 independent = CannonSmokeSmall 1.0 sfx = 57mm_01 1.0 recoil [AT_75mm_01] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_01 1.0 recoil [AT_75mm_02] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_02 1.0 recoil [AT_75mm_03] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_03 1.0 recoil [AT_75mm_04] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_04 1.0 recoil [AT_75mm_05] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_05 1.0 recoil [AT_75mm_06] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_06 1.0 recoil [AT_75mm_07] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_07 1.0 recoil [AT_75mm_08] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_08 1.0 recoil [AT_75mm_09] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_09 1.0 recoil [AT_75mm_10] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_10 1.0 recoil [AT_75mm_11] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_11 1.0 recoil [AT_75mm_12] attached = CannonFlash 0.7 independent = CannonSmokeSmall 1.0 sfx = 75mm_12 1.0 recoil [AT_76mm_01] attached = CannonFlash 0.72 independent = CannonSmokeSmall 1.0 sfx = 76mm_01 1.0 recoil [AT_76.2mm_01] attached = CannonFlash 0.72 independent = CannonSmokeSmall 1.0 sfx = 76.2mm_01 1.0 recoil [AT_76.2mm_02] attached = CannonFlash 0.72 independent = CannonSmokeSmall 1.0 sfx = 76.2mm_02 1.0 recoil [AT_90mm_01] attached = CannonFlash 0.75 independent = CannonSmokeSmall 1.0 sfx = 90mm_01 1.0 recoil [AT_105mm_01] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 105mm_01 1.0 recoil [AT_105mm_02] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 105mm_02 1.0 recoil [AT_105mm_03] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 105mm_03 1.0 recoil [AT_105mm_04] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 105mm_04 1.0 recoil [AT_105mm_05] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 105mm_05 1.0 recoil [AT_105mm_06] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 105mm_06 1.0 recoil [AT_150mm_01] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 150mm_01 1.0 recoil [AT_150mm_02] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 150mm_01 1.0 recoil [AT_155mm_01] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 155mm_01 1.0 recoil [AT_155mm_02] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 155mm_02 1.0 recoil [AT_155mm_03] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 155mm_03 1.0 recoil [AT_155mm_04] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 155mm_04 1.0 recoil [AT_203mm_01] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 203mm_01 1.0 recoil [AT_283mm_01] attached = CannonFlash 1.0 independent = CannonSmokeLarge 1.0 sfx = 11Inches_[2] 1.0 recoil [MG] attached = MGFlash 0.2 sfx = M1917Browning_[2] 1.0 [MG_Flashes] attached = MGFlash 0.2 [MG_Flashes_Naval] attached = MGFlash 0.1 [Cannon_Flash_Small] attached = CannonFlash 0.1 independent = CannonSmokeSmall 1.0 [Type92HMG] attached = MGFlash 0.2 sfx = T92HMG_[2] 1.0 [Type97LMG] attached = MGFlash 0.2 sfx = Type97LMG_[2] 1.0 [Type99LMG] attached = MGFlash 0.2 sfx = Type99LMG_[2] 1.0 [Type11LMG] attached = MGFlash 0.2 sfx = Type11LMG_[2] 1.0 [Vickers303] attached = MGFlash 0.2 sfx = Vickers303_[2] 1.0 [M2Browning] attached = MGFlash 0.2 sfx = M2Browning_[2] 1.0 [M1917Browning] attached = MGFlash 0.2 sfx = M1917Browning_[2] 1.0 [MG34] attached = MGFlash 0.2 sfx = MG34LMG_[2] 1.0 [MG42] attached = MGFlash 0.2 sfx = MG42MLG_[2] 1.0 [BredaM30LMG] attached = MGFlash 0.2 sfx = BredaM30LMG_[2] 1.0 [AirMG] attached = MGFlash 0.07 sfx = MG 1.0 [MGFlash_Small] attached = MGFlash 0.13 [CannonFlash_Small] attached = CannonFlash 0.5 recoil [CannonFlash_Medium] attached = CannonFlash 0.7 recoil [CannonFlash_Large] attached = CannonFlash 1.0 recoil [AircraftDefensiveMG] attached = MGFlash 0.13 attached = AircraftMG 0.10 attached = AA_Burst 5.0 [AircraftMG] attached = MGFlash 0.15 attached = AircraftMG 0.15 attached = AA_Burst 2.0 [AircraftStrafeMG] attached = MGFlash 0.15 attached = AircraftMG 0.15 [AirDef30M1919_01] attached = AA_Burst 1.0 sfx = AirDef30M1919_01 1.0 [AirDef30M1919Twin_01] sfx = AirDef30M1919Twin_01 1.0 [AirDef50M2AN_01] sfx = AirDef50M2AN_01 1.0 [AirDef50M2ANTwin_01] sfx = AirDef50M2ANTwin_01 1.0 [AirDef77Type92_01] sfx = AirDef77Type92_01 1.0 [AirDef77Type97_01] sfx = AirDef77Type97_01 1.0 [AirDef127Ho-103_01] sfx = AirDef127Ho-103_01 1.0 [AirDefM60_Door] sfx = M60 1.0 [Air20mmHispano_01] sfx = Air20mmHispano_01 1.0 sfx = MGSubLayer 1.0 [Air20mmHispano_02] sfx = Air20mmHispano_02 1.0 sfx = MGSubLayer 1.0 [Air20mmHo-5_01] sfx = Air20mmHo-5_01 1.0 sfx = MGSubLayer 1.0 [Air20mmHo-5_02] sfx = Air20mmHo-5_02 1.0 sfx = MGSubLayer 1.0 [Air30mmType5_01] sfx = Air30mmType5_01 1.0 sfx = MGSubLayer 1.0 [AirNose50Brown_01] sfx = AirNose50Brown_01 1.0 sfx = MGSubLayer 1.0 [AirNose50Ho-103_01] sfx = AirNose50Ho-103_01 1.0 sfx = MGSubLayer 1.0 [AirWings50Brown_01] sfx = AirWings50Brown_01 1.0 sfx = MGSubLayer 1.0 [AirWings50Ho-103_01] sfx = AirWings50Ho-103_01 1.0 sfx = MGSubLayer 1.0 [Fighter_FlyBy] sfx = AlB_RadSin_[3] 1.5 [Bomber_Dive] sfx = AlB_RadFour_[3] 1.0 [Bomber_FlyBy] sfx = AlB_RadFour_[3] 1.0 [Bomber-Heavy_01] sfx = Bomber-Heavy_[5] 1.0 // AA Fire [AA_Burst] //attached = MGFlash 0.2 attached = AA_Burst 5.0 [4M_ZPU] sfx = M2BrowningTw_01 0.7 [20mmAA_01] sfx = 20mmAA_01 0.7 [20mmAA_02] sfx = 20mmAA_02 0.7 [20mmAA_03] sfx = 20mmAA_03 0.7 [20mmAA_04] sfx = Air20mmHispano_03 0.7 [20mmAA_recoil] attached = CannonFlash 0.3 recoil [25mmAA_01] sfx = 25mmAA_01 0.7 [25mmAATwin_01] sfx = 25mmAATwin_01 0.7 [37mmAA_01] sfx = 37mmAA_01 0.7 [37mmAA_02] attached = CannonFlash 0.4 sfx = 37mm_03 0.7 recoil [37mmAATwin_01] sfx = 37mmAATwin_01 0.7 [40mmAA_01] sfx = 40mmAA_01 1.0 [75mmAA_01] sfx = 75mmAA_01 1.0 [120mmAA_01] sfx = 120mmAA_01 1.0 [Flamethrower] attached = Flamethrower 1.0 sfx = Flamethrower_[4] 1.0 [GunFlash&Smoke] attached = CannonFlash 0.60 independent = CannonSmokeSmall 1.0 [GunFlash&Smoke_Small] attached = CannonFlash 0.40 independent = CannonSmokeSmall 1.0 [3Inch_01] independent = CannonFlash 0.3 independent = CannonSmokeSmall 1.0 sfx = 76.2mm_01 1.0 [4Inch_01] independent = CannonFlash 0.34 independent = CannonSmokeSmall 1.0 sfx = 4Inches_01 1.0 [8cm_01] independent = CannonFlash 0.34 independent = CannonSmokeSmall 1.0 sfx = 75mm_02 1.0 [40mmAA_02] attached = MGFlash 0.13 sfx = 37mmAA_01 0.7 [40mmAA_03] attached = CannonFlash 0.4 sfx = 37mm_01 0.7 recoil [5Inch_01] independent = CannonFlash 0.4 independent = CannonSmokeSmall 1.0 sfx = 5Inches_[2] 1.0 [6Inch_01] independent = CannonFlash 0.4 independent = CannonSmokeSmall 1.0 sfx = 6Inches_[2] 1.0 [8Inch_01] independent = CannonFlash 0.6 independent = CannonSmokeLarge 1.0 sfx = 8Inches_[2] 1.0 [11Inch_01] independent = CannonFlash 0.6 independent = CannonSmokeLarge 1.0 sfx = 11Inches_[2] 1.0 [16Inch_01] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 16Inches_a[2] 1.4 [16Inch_02] independent = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 16Inches_b[2] 1.4 [18Inch_01] independent = CannonFlash 0.9 independent = CannonSmokeLarge 1.0 sfx = 18Inches_01 1.4 [ART_16Inch_01] attached = CannonFlash 0.8 independent = CannonSmokeLarge 1.0 sfx = 16Inches_a[2] 1.4 recoil [Volley2Shots] independent = VolleyFire 2.0 [Volley3Shots] independent = VolleyFire 3.0 [Volley4Shots] independent = VolleyFire 4.0 [Volley5Shots] independent = VolleyFire 5.0 [Volley2ShotsLight] independent = VolleyFireLight 2.0 [Volley3ShotsLight] independent = VolleyFireLight 3.0 [Volley4ShotsLight] independent = VolleyFireLight 4.0 [Volley5ShotsLight] independent = VolleyFireLight 5.0 [BulletImpact10x] independent = BulletImpact 5.0 [StrafeAttack] independent = StrafeAttack 2.0 [StrafeAttackQuad] independent = StrafeAttack 4.0 [Grenade] independent = Grenade 1.0 [StickGrenade] independent = StickGrenade 1.0 [RifleGrenade] independent = RifleGrenade 1.0 sfx = RifleGrenade_01 1.0 [GrenadeLauncher] independent = RifleGrenade 1.0 sfx = RifleGrenade_02 1.0 [SatchelCharge] independent = SatchelCharge 1.0 [BundleGrenade] independent = BundleGrenade 1.0 [Molotov] independent = Molotov 1.0 [Mortar_300mm] attached = CannonFlash 1.0 independent = MortarShell 1.0 independent = CannonSmokeLarge 1.0 sfx = 300mmMortar_01 1.0 recoil [Mortar_600mm] attached = CannonFlash 1.0 independent = MortarShellHuge 1.0 independent = CannonSmokeLarge 1.0 sfx = 600mmMortar_01 1.0 recoil [Sword] audio = Sword_[3] 0.5 [Spear] audio = Spear_[4] 0.5 [Bayonet] audio = Bayonet_[3] 0.5 [LauncherBarrelSmoke] independent = LauncherBarrelSmoke 1.0 [LauncherExhaustSmoke] independent = LauncherExhaustSmoke 1.0 [DepthCharge] attached = CannonFlash 0.1 independent = DepthCharge 1.0 sfx = Depth_Charge_Launch 0.3 [Bomb] independent = Bomb 0.5 sfx = BombWhistle_[2] 1.0 [BombLight] independent = BombLight 0.4 sfx = BombWhistle_[2] 1.0 [AirGroundRocket] independent = AirGroundRocket 0.5 sfx = Rocket_[4] 0.7 [ZUNIRocket] independent = T34Rocket 1.0 sfx = Rocket_[4] 0.8 [AirLauncherBarrelSmoke] independent = AirLauncherBarrelSmoke 1.0 [AirLauncherExhaustSmoke] independent = AirLauncherExhaustSmoke 1.0 [Fighter_Bomber] sfx = Bomber-Dive_01 1.0 [Torpedo] independent = Torpedo 1.0 sfx = torpedo_launch 0.1 [AirTorpedo] independent = AirTorpedo 1.0 sfx = BombWhistle_[2] 1.0 [SurfaceTorpedo] independent = SurfaceTorpedo 1.0 sfx = torpedo_launch 0.8 [HedgehogLand] attached = CannonFlash 0.1 independent = CannonSmokeSmall 1.0 independent = HedgehogLand 1.0 [Hedgehog] attached = CannonFlash 0.1 independent = Hedgehog 1.0 [HedgehogSound] sfx = hedgehog_launch 0.5 [MortarRound] independent = CannonSmokeSmall 1.0 independent = MortarRound 1.0 sfx = Mortar_[2] 0.5 [KamikazeDive] sfx = KamikazeDive 1.0 [Rocket] independent = Rocket 1.0 sfx = Rocket_[4] 0.7 [T34Rocket] independent = T34Rocket 1.0 sfx = Rocket_[4] 1.0 [Rocket_380mm] independent = Rocket_380mm 1.0 sfx = Rocket_[4] 1.0 [KatyushaVolleySFX] audio = KatyushaVolley_[2] [KatyushaRocket] independent = T34Rocket 1.0 [RocketExhaust] attached = CannonFlash 0.1 [Rifle] attached = MuzzleFlash 1.0 independent = RifleSmoke 0.1 sfx = Rifle_[3] 1.0 [Garand] attached = MuzzleFlash 1.0 independent = RifleSmoke 0.1 sfx = garand_[4] 2.0 [GarandPing] sfx = garandping 1.0 [SMG] attached = SMGFlash 0.5 independent = RifleSmoke 0.1 sfx = SMG_[3] 1.0 [SMGPPS] attached = SMGFlash 0.5 independent = RifleSmoke 0.1 sfx = ppsh 1.0 [LMG] attached = MuzzleFlash 1.2 independent = RifleSmoke 0.1 sfx = BredaM30LMG_[2] 1.0 [HMG_50Cal] attached = SMGFlash 0.7 independent = RifleSmoke 0.1 sfx = M2Browning_[2] 1.0 [AT_Rifle] attached = MuzzleFlash 2.0 independent = RifleSmoke 0.5 sfx = 37mm_03 0.7 [Bazooka] independent = BazookaSmoke 1.0 independent = BazookaRocket 1.0 independent = BazookaFlames 1.0 sfx = Rocket_[4] 1.0 sfx = Bazooka_[3] 1.0 [SuperBazooka] independent = BazookaSmoke 1.0 independent = SuperBazookaRocket 1.0 independent = BazookaFlames 1.0 sfx = Rocket_[4] 1.0 sfx = Bazooka_[3] 1.0 [PIAT] independent = PIAT 1.0 sfx = PIAT_01 1.0 [M18RecRifle] independent = BazookaSmoke 1.0 independent = ATShell 1.0 independent = BazookaFlames 1.0 sfx = M18RR_57mm_01 1.0 [BazookaExhaust] independent = BazookaSmoke 1.0 independent = BazookaFlames 1.0 [BulletImpact10x] independent = BulletImpact 10.0 [BulletImpact5x] independent = BulletImpact 5.0 [BulletImpact1x] independent = BulletImpact 1.0 [CavalryAttack] sfx = CavalryAttack_[4] 1.0 // Movement [InfantryMove] attached = MoveDustLight 1.0 sfx = Infantry_[3] 1.0 [EngineerMove] attached = MoveDustLight 1.0 sfx = Engineer_[3] 1.0 [HeavyInfantryMove] attached = MoveDustLight 1.0 sfx = HInfantry_[3] 1.0 [CavalryMove] attached = MoveDustLight 1.0 sfx = CavalryMove_[4] 1.0 [HorseTransportMove] attached = MoveDustLight 1.0 sfx = HorseTransportMove_[3] 1.0 [RailMove] attached = RailMove 1.0 sfx = RailMove 1.0 [TowedHeavy] attached = MoveDustLight 1.0 sfx = TowedHeavy_[2] 1.0 [TowedLight] attached = MoveDustLight 1.0 sfx = TowedLight_01 1.0 [WakeSmall] attached = WakeSmall 1.0 [PaddlingMove] sfx = PaddlingMove_01 1.0 [ShipLargeMove] attached = WakeMedium 1.0 sfx = ShipLarge_[4] 1.0 [ShipSmallMove] attached = WakeMedium 1.0 sfx = ShipSmall_[5] 1.0 [ShipTransportMove] attached = WakeMedium 1.0 sfx = ShipTransport_[6] 1.0 [PTBoatMove] attached = WakeMedium 1.0 sfx = PTBoatMove_[3] 1.0 [KamikazeBoatMove] attached = WakeKamikaze 0.3 sfx = PTBoatMove_[3] 1.0 [SubmergedMove] attached = SubmergedMove 1.0 sfx = SubmergedMove_[5] 1.0 [SurfacedMove] attached = WakeMedium 1.0 sfx = SubLgSurfMove_[6] 1.0 [LCVPMove] attached = WakeMedium 1.0 sfx = LCVPMove_[2] 1.0 [FloaterMove] attached = WakeMedium 1.0 sfx = FloaterMove 1.0 [Helicopter_Move] attached = MoveDust 1.0 attached = AirMove 1.0 sfx = helicopter 1.0 [Willys] attached = MoveDust 1.0 attached = SkidMarks 0.14 sfx = Willys_[3] 1.0 [Bulldozer] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = Bulldozer_[2] 1.0 [LVT] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = LVT_[3] 1.0 [LVT_Naval] attached = WakeMedium 1.0 sfx = LVT_Ocean_[2] 1.0 [AxLVT_Naval] attached = WakeMedium 1.0 sfx = AxLVT_[2] 1.0 [AlTankette] attached = MoveDust 1.0 attached = SkidMarks 0.14 sfx = AlTankette_[3] 1.0 [AlHalftrack] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AlHTrack_[3] 1.0 [AlTankLightVEarly] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AlVEarlyTankLight_[2] 1.0 [AlTankLightEarly] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AlEarlyTankLight_[5] 1.0 [AlTankMediumEarly] attached = MoveDust 1.0 attached = SkidMarks 0.18 sfx = AlEarlyTankMedium_[4] 1.0 [AlTankLight] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AlTankLight_[4] 1.0 [AlTankMedium] attached = MoveDust 1.0 attached = SkidMarks 0.18 sfx = AlTankMedium_[7] 1.0 [AlTankHeavy] attached = MoveDust 1.0 attached = SkidMarks 0.22 sfx = AlTankHeavy_[7] 1.0 [AlTankSHeavy] attached = MoveDust 1.0 attached = SkidMarks 0.25 sfx = AlTankSHeavy_[3] 1.0 [AlACar] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AlACar_[3] 1.0 [AlTruck] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AlTruck_[3] 1.0 [AxTankette] attached = MoveDust 1.0 attached = SkidMarks 0.14 sfx = AxTankette_[3] 1.0 [AxHalftrack] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxHTrack_[3] 1.0 [AxTankLightEarly] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxEarlyTankLight_[4] 1.0 [AxTankLightEarly] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxEarlyEarlyTankLight_[4] 1.0 [AxTankMediumEarly] attached = MoveDust 1.0 attached = SkidMarks 0.18 sfx = AxEarlyTankMedium_[4] 1.0 [AxTankLight] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxTankLight_[4] 1.0 [AxTankMedium] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxTankMedium_[7] 1.0 [AxTankHeavy] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxTankHeavy_[6] 1.0 [AxTankSHeavy] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxTankSHeavy_[3] 1.0 [AxACar] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxACar_[3] 1.0 [AxTruck] attached = MoveDust 1.0 attached = SkidMarks 0.16 sfx = AxTruck_[3] 1.0 [RailgunMove] sfx = RailMove 1.0 [AlAirT] attached = AirMove 1.0 sfx = AlAirT_01 1.0 [Al_EarlyFast_RadSin] attached = AirMove 1.0 sfx = Al_EarlyFast_RadSin_[3] 1.0 [Al_EarlySlow_RadSin] attached = AirMove 1.0 sfx = Al_EarlySlow_RadSin_[3] 1.0 [AlB_RadFour] attached = AirMove 1.0 sfx = AlB_RadFour_[3] 1.0 [AlB_RadSin] attached = AirMove 1.0 sfx = AlB_RadSin_[3] 1.0 [AlB_RadTwin] attached = AirMove 1.0 sfx = AlB_RadTwin_[3] 1.0 [AlB_VeeSin] attached = AirMove 1.0 sfx = AlB_VeeSin_[2] 1.0 [AlF_Jet] attached = AirMove 1.0 sfx = AlF_Jet_[2] 1.0 [AlF_RadSin] attached = AirMove 1.0 sfx = AlF_RadSin_[3] 1.0 [AlF_RadTw] attached = AirMove 1.0 sfx = AlF_RadTw_[2] 1.0 [AlF_VeeSin] attached = AirMove 1.0 sfx = AlF_VeeSin_[3] 1.0 [AlF_VeeTw] attached = AirMove 1.0 sfx = AlF_VeeTw_[3] 1.0 [Ax_Rocket] attached = AirMove 1.0 sfx = Ax_Rocket_[2] 1.0 [AxAirT] attached = AirMove 1.0 sfx = AxAirT_02 1.0 [Ax_EarlyFast_RadSin] attached = AirMove 1.0 sfx = Ax_EarlyFast_RadSin_[5] 1.0 [Ax_EarlySlow_RadSin] attached = AirMove 1.0 sfx = Ax_EarlySlow_RadSin_[3] 1.0 [AxB_RadFour] attached = AirMove 1.0 sfx = AxB_RadFour_[3] 1.0 [AxB_RadSin] attached = AirMove 1.0 sfx = AxB_RadSin_[3] 1.0 [AxB_RadTwin] attached = AirMove 1.0 sfx = AxB_RadTwin_[3] 1.0 [AxF_Jet] attached = AirMove 1.0 sfx = AlF_Jet_[2] 1.0 [AxB_Jet] attached = AirMove 1.0 sfx = AxF_Jet_01 1.0 [AxF_RadSin] attached = AirMove 1.0 sfx = AxF_RadSin_[3] 1.0 [AxF_RadTw] attached = AirMove 1.0 sfx = AxF_RadTw_[2] 1.0 [Ax_EarlyFast_VeeSin] attached = AirMove 1.0 sfx = Ax_EarlyFast_VeeSin_[2] 1.0 [Ax_EarlySlow_VeeSin] attached = AirMove 1.0 sfx = Ax_EarlySlow_VeeSin_[2] 1.0 [AxF_VeeSin] attached = AirMove 1.0 sfx = AxF_VeeSin_[3] 1.0 [OutOfFuel] sfx = Out_of_Fuel 1.0 [RotCavalry] rotation = CavalryRot_01 1.0 [RotHorseTransport] rotation = HorseTransportRot_01 1.0 [RotBulldozer] rotation = RotBulldozer_01 0.0 [RotAALMechanical] rotation = RotAALMech_[3] 1.0 [RotAAHMechanical] rotation = RotAAHMech_[3] 1.0 [RotAlTruck] rotation = RotAlTruck_[4] 1.0 [RotAlCar] rotation = RotAlCar_[4] 1.0 [RotAlHtrack] rotation = RotAlHTrack_[2] 1.0 [RotAlTankette] rotation = RotBren_[2] 1.0 [RotAlLTank] rotation = RotAlLTank_[6] 1.0 [RotAlMTank] rotation = RotAlMTank_[7] 1.0 [RotAlHTank] rotation = RotAlHTank_[4] 1.0 [RotAlLVT] rotation = RotAlLVT_[2] 1.0 [RotAlLVT_Naval] rotation = RotAlLVTNav_[2] 1.0 [RotAxTruck] rotation = RotAxTruck_[3] 1.0 [RotAxCar] rotation = RotAxCar_[4] 1.0 [RotAxHtrack] rotation = RotAxHTrack_[2] 1.0 [RotAxTankette] rotation = RotAxTankette_[2] 1.0 [RotAxLTank] rotation = RotAxLTank_[6] 1.0 [RotAxMTank] rotation = RotAxMTank_[7] 1.0 [RotAxHTank] rotation = RotAxHTank_[4] 1.0 [RotAxLVT_Naval] rotation = RotAxLVTNav_[2] 1.0 [RotLTow] rotation = RotLTow_[3] 0.0 [RotMTow] rotation = RotMTow_[4] 0.0 [RotHTow] rotation = RotHTow_[3] 0.0 [RotHArtCoastal] rotation = RotHArtCoastal_[3] 1.0 [RotAxShipSmall] rotation = RotAxShipSmall_[5] 1.0 [RotAxShipLarge] rotation = RotAxShipLarge_[4] 1.0 [RotAlShipSmall] rotation = RotAlShipSmall_[5] 1.0 [RotAlShipLarge] rotation = RotAlShipLarge_[4] 1.0 [RotShipTransport] rotation = RotShipTransport_[6] 1.0 [RotPTBoat] rotation = RotPTBoat_[2] 1.0 [RotLCVP] rotation = RotLCVP_[2] 1.0 [RotSubLgSurf] rotation = RotSubLgSurf_[4] 1.0 [RotSubSmSubmerged] rotation = RotSubSSubmerge_[2] 1.0 [RotSubLgSubmerged] rotation = RotSubLSubmerge_[3] 1.0 // Explosions & Hits [LandMines] independent = LandMines 0.0 [NavalMines] independent = NavalMines 0.0 [BlackSmoke] attached = BlackSmoke 1.0 [VehicleHit] independent = VehicleHit 1.0 independent = LightFlash 0.2 sfx = VehiclePenetrated_[7] 1.0 [ATRicochet] independent = ATRicochet 1.0 independent = LightFlash 0.5 audio = VehicleRicochet_[10] 1.0 [ExplosionHE] independent = ExplosionHE 1.0 independent = Crater 0.2 sfx = LightExp_[9] 1.0 [VehicleBurning] attached = VehicleBurning 1.0 [ShipSinking] independent = ShipSinking 1.0 [SubmarineSinking] audio = SubmarineDying_01 1.0 [AircraftSmoking] attached = AircraftSmoking 1.0 [AircraftBurning] attached = AircraftBurning 1.0 [AircraftSmokingSmall] attached = AircraftSmokingSmall 1.0 [AircraftBurningSmall] attached = AircraftBurningSmall 1.0 [AircraftDieing] sfx = AircraftDie_[4] 1.0 [AircraftCrash] independent = VehicleExplosion 1.0 independent = CraterBlack 0.3 independent = LightFlash 1.0 sfx = AircraftCrash_[2] 1.0 [AircraftCrashWater] independent = WaterSplashSmall 1.0 audio = AircraftCrashWater_[4] 1.0 [KamikazeExplosion] independent = VehicleExplosion 1.0 independent = Crater 0.4 independent = LightFlash 1.5 sfx = KamikazeExplosion_[3] 1.0 [TowedExplosion] independent = TowedExplosion 1.0 attached = CraterBlack 0.4 independent = LightFlash 1.0 sfx = TowedExp_[6] 1.0 [TankExplosion] independent = VehicleExplosion 1.0 attached = CraterBlack 0.6 independent = LightFlash 2.0 sfx = TankExp_[5] 1.0 [VehicleExplosion] independent = VehicleExplosion 1.0 attached = CraterBlack 0.6 independent = LightFlash 2.0 sfx = VehicleExp_[4] 1.0 [BuildingExplosion] independent = VehicleExplosion 1.0 attached = CraterBlack 0.6 independent = LightFlash 2.0 sfx = BuildingExplosion_[3] 1.0 [ShipExplosion] independent = ShipExplosion 1.0 independent = LightFlash 1.2 sfx = NavalHitHeavy_[7] 1.0 [ShipExplosionLight] independent = ShipExplosionLight 1.0 independent = LightFlash 0.8 sfx = NavalHitLight_[6] 0.6 [GrenadeExplosion] independent = GrenadeExplosion 1.0 independent = Crater 0.2 independent = LightFlash 0.5 sfx = GrenadeExp_a[8] 1.0 //[MolotovExplosion] //independent = MolotovExplosion 1.0 //independent = Crater 0.4 //independent = LightFlash 0.8 //sfx = MolotovExplosion_[2] 1.0 [MolotovExplosion] independent = MolotovExplosion 2.0 independent = CraterBlack 0.4 independent = LightFlash 0.8 sfx = underwater_explosion_[6] 1.0 [NapalmBurst] sfx = NukeExplosion 1.0 [ExplosionLight] independent = ExplosionMedium 1.0 independent = Crater 0.2 independent = LightFlash 0.8 sfx = LightExp_[9] 1.0 [ExplosionMedium] independent = ExplosionMedium 1.0 independent = Crater 0.2 independent = LightFlash 0.8 sfx = LightExp_[9] 1.0 [ExplosionHeavy] independent = ExplosionHeavy 1.0 independent = Crater 0.5 independent = LightFlash 1.2 sfx = HeavyExp_[9] 1.0 [BombExplosionLight] independent = ExplosionMedium 1.0 independent = Crater 0.3 independent = LightFlash 0.8 sfx = TactBomb_[6] 1.0 [BombExplosionHeavy] independent = ExplosionMedium 1.0 independent = Crater 0.5 independent = LightFlash 1.2 sfx = HeavyBomb_[3] 1.0 [ShipHitHeavy] independent = ExplosionHeavyNaval 1.0 independent = LightFlash 1.2 sfx = NavalHitHeavy_[7] 1.0 [ShipHitLight] independent = ExplosionLightNaval 1.0 independent = LightFlash 0.8 sfx = NavalHitLight_[6] 0.6 [ExplosionDirt] independent = ExplosionDirt 1.0 [LandMineExplosion] independent = LandMineExplosion 1.0 independent = Crater 0.2 sfx = GrenadeExp_a[8] 1.0 [NavalMineExplosion] independent = NavalMineExplosion 1.0 sfx = NavalHitHeavy_[7] 0.6 sfx = ShellHitWater_[4] 1.0 [ShellHitWater] independent = WaterSplash 1.0 sfx = ShellHitWater_[4] 1.0 [WaterSplash] independent = WaterSplash 1.0 sfx = Water_Splash 1.0 [WaterSplashSmall] independent = WaterSplashSmall 1.0 sfx = Water_Splash 1.0 [ExplosionUnderwater] independent = UnderWaterExplosion 1.0 sfx = Underwater_Explosion_[6] 1.0 [Nuke] independent = Nuke 1.0 audio = BombWhistleHeavy 1.0 [NukeExplosionLarge] independent = NukeExplosionLarge 1.0 independent = Crater 1.2 sfx = NukeExplosion_02 1.0 [NukeExplosion] independent = NukeExplosion 1.0 independent = Crater 1.0 sfx = NukeExplosion_02 1.0 [Flak] independent = Flak 1.0 sfx = Flak_[4] 1.0 [FlakLarge] independent = FlakLarge 1.0 sfx = Flak_[4] 1.0 [AAMG] attached = MGFlash 0.2 attached = AA_Burst 5.0 sfx = M2Browning_[2] 1.0 [AirMGHit] independent = AirMGHit 0.0 [BulletGroundHit] independent = BulletGroundHit 1.0 audio = BulletImpact_[12] 0.5 [Crater_50] independent = Crater 0.5 [LightFlash] independent = LightFlash 0.5 [DustPuff] independent = DustPuff 1.0 // Specials [SubmarineAlarm] audio = SubAlarm 1.0 [AirRaidAlarm] audio = StratAttackAlarm 1.0 [Parachute] sfx = Parachute_[4] 1.0 [AircraftLanding] sfx = AirLand_[4] 1.0 [AircraftTakeOff] sfx = AirTakeOff_[4] 1.0 [MineLaying] independent = ClearLandMines 1.0 audio = MineLaying_01 1.0 [NavalMineLaying] independent = ClearNavalMines 1.0 audio = NavalMineLaying_[3] 1.0 [MineClearing] independent = ClearLandMines 1.0 audio = MineLaying_01 1.0 [MineClearingNaval] independent = ClearNavalMines 1.0 audio = NavalMineLaying_[3] 1.0 [BridgeBuilding] audio = BridgeBuilding_01 1.0 [EnterWater] independent = WaterSplash 1.0 audio = EnterWater_[3] 1.0 [ExitWater] audio = ExitWater_[3] 1.0 [SonarPulse] independent = SonarPulse 1.0 audio = SonarPulse 1.0 [SonarPulseSilent] independent = SonarPulse 1.0 [VPCaptured] audio = VP_Captured 1.0 [CarrierCargoParticle] independent = MiniatureParticle 1.0 [Sleep] attached = Sleep 1.0 [ConstructionDust] independent = ConstructionDust 1.0 audio = BridgeBuilding_01 1.0 [SmallFire] attached = SmallFire 1.0 [SmallSmoke] attached = SmallSmoke 1.0 [StukaSiren] audio = StukaSiren 1.0 [WaterCannon] attached = WaterCannon sfx = WaterCannon_01 1.0 // Animations [RifleIdle] anim = RifleIdle -1 [RifleFire] anim = RifleFire 0.1 [RifleAim] anim = RifleAim [RifleIdleKneeled] anim = RifleIdleKneeled -1 [RifleFireKneeled] anim = RifleFireKneeled 0.1 [RifleMove] anim = RifleMove [GrenadeIdle] anim = GrenadeIdle -1 [GrenadeThrow] anim = GrenadeFire sfx = GrenadeThrow_[8] 1.0 [RifleGrenadeAimKneeled] anim = RifleGrenadeAimKneeled [RifleGrenadeFireKneeled] anim = RifleGrenadeFireKneeled 0.1 sfx = GrenadeThrow_[8] 1.0 [SoldierDie] anim = Die_[3] [BazookaIdle] anim = BazookaIdle -1 [BazookaFire] anim = BazookaFire 0.1 [BazookaAim] anim = BazookaFire [BazookaMove] anim = BazookaMove [SMGMove] anim = SMGMove [SMGFire] anim = SMGFire 0.1 [SMGFireKneeled] anim = SMGFireKneeled [HMGIdleKneeled] anim = HMGIdleKneeled -1 [HMGFireKneeled] anim = HMGFireKneeled [SwordIdle_01] anim = SwordIdle_01 -1 [SwordIdle_02] anim = SwordIdle_02 -1 [SwordIdle] anim = SwordIdle -1 [SwordAttack] anim = SwordAttack [SwordAttack_01] anim = SwordAttack_01 [SwordAttack_02] anim = SwordAttack_02 [SwordMove] anim = SwordMove [FlamethrowerIdleKneeled] anim = FlamethrowerIdleKneeled -1 [FlamethrowerFireKneeled] anim = FlamethrowerFireKneeled 0.1 [SpearAttack] anim = SpearAttack [HorseTrot] anim = HorseTrot [HorseCanter] anim = HorseCanter [HorseIdle] anim = HorseIdle_[2] [HorseDie_01] anim = HorseDie_01 [HorseDie_02] anim = HorseDie_02 [RiderTrot] anim = RiderTrot [RiderCanter] anim = RiderCanter [RiderAim] anim = RiderAim [RiderFire] anim = RiderFire [RiderIdle] anim = RiderIdle [RiderDie_01] anim = RiderDie_01 [RiderDie_02] anim = RiderDie_02 // COUNTERS [CounterSlide] sfx = CounterMove_[2] [AttackArrow] independent = ArrowPointer 154017017 sfx = DiceRoll_[2] [SupportArrow] independent = ArrowPointer 194237255 [OutflankArrow] independent = ArrowPointer 224104077 [DamageSplash] independent = DamageSplash